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Game Developer

My Career
DURING THE YEARS I HAVE helped develop different GAMES and projects. I WILL shortly SUMMARIZE how I got to that point.
Starting from almost zero knowledge, I learned the programming basics by recreating Contra in a 2D engine provided from the school. Once that was finished, I moved onto graphics programming and guided feature development of a 3D engine to get an understanding of the rendering pipelines and system within an engine. From here on, I could work together with artists and other programmers to design and create our own games and concepts. During this process, I discovered the need for tools to help automate the development and to progress it faster by being able to iterate quicker. With all of this knowledge I am able to help a team within a professional environment to create or improve a game as I have been doing for the last years.
Bubble Island 2
Jump a Boat
Delerious Deicide
NormalMapper
CHIP8 Emulator
Contra

About me
I always had an interest in all kind of games, from playing on the playground or in a sports team to playing board games with friends to gaming on the console or PC. The older I got the more I started thinking about creating my own kind of entertainment. First, this started between the ages of 16 and 19 where I was an animator for my youth movement, This meant we created activities for the kids to play on Saturday afternoons. During the last of these 3 years, I went to university where I discovered programming and the power it posses to create almost whatever your creativity can imagine. From here I chose to get a degree in Game Development where I learned how to work with the latest technology. Since then I am able to create new and inspiring ways to let people enjoy the wonders of entertainment.

GET CONNECTED
ARE YOU INTERESTED IN WHO I AM OR WHAT YOU SEE AND YOU THINK I CAN FIT IN YOUR TEAM OR PROJECT? DON’T HESITATE TO CONTACT ME! MY INFO IS AT THE BOTTOM OF THE PAGE.
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