In this project, I was given a basic engine from Howest (Overlord Engine).
During each week of the course, I had to implement certain addon's for the engine,
like dynamic shadow mapping. I designed the game with an old horror movie in my mind and
a concept based on the saw movies. So the player needs to complete a series of tasks within
the given time/health. These tasks vary from action decision to a small riddle. Sadly enough,
the capture software wasn't optimal for this game since it couldn't handle the noise
post-processing shader that well. That's why the demo video isn't optimal quality.
I also have a link to an example of how I have written the cloth class.