DURING THE YEARS I HAVE helped develop different GAMES and projects. I WILL shortly SUMMARIZE how I got to that point.
Starting from almost zero knowledge, I learned the programming basics by recreating Contra in a 2D engine provided from the school. Once that was finished, I moved onto graphics programming and guided feature development of a 3D engine to get an understanding of the rendering pipelines and system within an engine. From here on, I could work together with artists and other programmers to design and create our own games and concepts. During this process, I discovered the need for tools to help automate the development and to progress it faster by being able to iterate quicker. With all of this knowledge I am able to help a team within a professional environment to create or improve a game as I have been doing for the last years.